imMatureGamer

Playstation Plus…is it worth it??

by The Glue on Jun.30, 2010, under Games

In the weeks and months leading up to E3 2010, speculation was rampant concerning Playstation Plus, Sony’s imminent subscription based premium content service.  The only solace Sony offered it’s userbase was that any subscription based service would not change the core services of the Playstation Network as it was.

Then, even at E3, details concerning PS+ were sparse…pricing was revealed, but nothing was mentioned that would really drive up the value of the PS+ service to the point where the average PS3/PSP user would feel compelled to purchase it.  Bee Tee Dub…one year is $49.99 and three months is $17.99…but if you buy a one year subscription relatively soon, Sony will throw in three free months.

Anywho, the other day every internet connected PS3 was forced to download Firmware update 3.40 which added PS+ to the PS Store and a few other things…video editing and uploading not the least of them, but I digress…

Finally we have details on what a PS+ subscription will get you: A Full Game Trial of inFAMOUS…not really, you get an hour of gametime and if you choose to d/l the rest of the game your stats will carry over, so it’s really like an extended demo…WipeOutHD, Age Of Zombies, Rally Cross, a few avatars, some free Fat Princess and Warhawk DLC and reduced prices on old school games like Mortal Kombat II and the like, as well as free access to episodes of PULSE, QORE and The Tester.

This is all well and good, but please understand when I say, “Sony…you’ve never had to overreach your grasp for my dollars in the past, but there’s no way in FUCK that I’m forking over any of my shale for PS+ as it is.”

Seriously, I know Sony likes to release things a year or two earlier than they should to “Ramp Up” sales, like they did with…the PS3 game library, PS Home, SOCOM: Confrontation, et al…but seriously, Sony needs to start having their shit together when they do a major drop like this.

This is good content, don’t get me wrong, and I’m sure by now there are tens of thousands of hardcore Sony fanboys who’ve already put the year’s subscription on their Stepmother’s credit card, but I need more if I’m going to be paying for it.

I need more demos or free full game trials, I need more (and better) exclusive video content, discounts with Netflix, Steam and/or Hulu would be nice…I just need more content.  I’m not a hardcore guy.  Sure, I game at least one to two hours most nights of the week, but I’m not the 5 to 8 hour a day guy.

Sony needs to realize that their core demographic (male aged 18-35) has more responsible adults than kids.  We don’t give a fuck about PULSE or QORE, we don’t need to play Abe’s Oddworld or Final Fantasy VII on our PS3, and for fuck’s sake feel free to go ahead and not bother offering free DLC to obsolete games that noone plays anymore.

*cough cough*Warhawk Fallen Star Expansion Pack*cough cough*

And not for nothing, but the little bit about how any games, vids or themes you get as part of PS+ would only be playable/usable while your subscription is valid…well, that’s just bullshit and honestly it’s actually a damn good reason for NOT buying PS+.

EXAMPLE:  The Warhawk Fallen Star Expansion is priced right now at $1.99 on the Playstation Store…meaning I could pay $1.99 for it now and have it forever…OR, I could pay $49.99 for PS+…and get the Warhawk Fallen Star Expansion for the next year…but I’ll have to renew my subscription if I want to keep it past that.  That part of it just doesn’t seem to make much sense at all.

Again…Sony needs to start thinking these things through and making sure that when they drop consoles, games, or services that they have the proper support (be it software, hardware or simply features of value) in place to make the product valuable to EVERYONE on the Playstation Network, not just the hardcore guys who game all day and will never touch a Wii or a 360 or a naked woman.

The good thing about PS+ is that it is almost certain to triple its dearth of available content within the next six months.  More options with their new video editor, cross game chat, premium themes and minis are all things that can be included going forward as well as many other services that Sony certainly has coming down the pike.

When the day comes that PS+ offers enough value to justify its purchase, I’m almost certain to get it.  But this is not that day, and I don’t forsee that day coming for a long time.  Good news for me is that I don’t usually use the online capabilities of my PS3 for anything other than gaming online, so this isn’t really any kind of downer for me or anything.

…I just wish it was something I could be excited about.

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E3 2010 Impressions Part 2: The Games

by The Glue on Jun.17, 2010, under Games

Okay so there’s like…a bajillion games that I took an active interest in, so I’m going to eschew my typical jibber jabber and bring my impressions by bullet points. Or at least I’m going to try to make it look like bullet points, anyways.

Killzone 3 – Looks as badass as ever, if not moreso. The Arctic/Oceanic environments look intense and the jetpack action looks fucking sweet…especially right after you ice a Hig in one. The WASP looks absolutely overpowered, shooting 9 missles at one target…I can’t wait to unleash THAT bitch online, either. With Arctic and Jungle environments, Killzone 3 looks to stuff its cock into the mouths of the whiney little fags who complained about Killzone 2’s color palette…lmao.

Seriously…when people are whining about the fucking color palette of a First Person Shooter named “KILLZONE”, you know they’re fucking gay.  KZ3 looks to shut those stupid hos up with a robust presentation of the visible color spectrum…just for you whiney fags who didn’t get enough fucking sunbeams and rainbows in the last one. First day buy…potential GotY.

Metal Gear Solid Rising – this game is going to cause some debate.  MGS fans are going to HATE the game’s apparent lack of stealth, and then there’s the fact that the game appears to center around Raiden.  Now, if you’ve played MGS4, then you know Raiden as a sword slingin, gravity defying, cyborg ninja badass extraordinaire who can cut bitches in half WHETHER OR NOT HE HAS ANY FUCKING ARMS…

…but if you’ve played MGS2, then you know Raiden is also a whiney little bitch with emotional baggage akin to that of Lindsey Lohan.

We’re all hoping that MGS2 Raiden is gone and never coming back.  And please God, do NOT include Rosemary or any fucking references to Raiden’s empty fucking bedroom.  Do Not…please…I’m begging you…just don’t.  Thank you very much.

Haterade for Raiden aside, MGSR is going to be walking a tightrope.  First of all, MGS has always been a stealth game, and while this game is sure to incorporate “some” sneaking, it’s clearly NOT a stealth game.  Secondly…Hack N Slash isn’t quite Konami or Kojima Productions’ bag, so we are treading virgin waters here.

Also…I’ve got all the Hack N Slash I need with God Of War III.  That along with the fact that Raiden is largely viewed as a second tier character in the MGS canon (and a fairly reviled one at that), this game is going to have to be damn near perfect to have relevance appropriate to the genre and the MGS franchise itself.

I’m not doubting that Kojima’s team can make it work…but I’m not quite drinking the Kool-Aid yet, either.

Little Big Planet 2 – Single player looks to get actual cutscenes as well as many different variables with regard to levels and modes of transport.  Likewise, Play Create Share gets the same bonuses, ensuring that users will be creating racers, shooters, and even horizontal scrolling shooters that hearken back to games like Space Invaders.

Oh and all the content out there for Little Big Planet works on LBP2, as well.  LBP and LBP2 will be Move compatible, so that should make the creation aspect of the game/working the Popit much smoother.  Not quite an urgent buy for me, but it’ll take some kind of catastrophe to prevent me from buying it eventually.

MotorStorm Apocalypse – I’m hoping that this game is more like the original and less like Pacific Rift.  Despite Monument Valley being an absolutely fucking EPIC setting for the original, the varied environments and Tropical Island theme of Pacific Rift were a nice change of pace.  Inclusion of split screen multiplayer was also quite the welcome addition.

Unfortunately, the game screwed up on two things that made the original so fucking awesome.  Bullet time, high detail, HD crash sequences and intuitive track design.  The crashes in PR looked like garbage in comparison, there wasn’t any of the flash involved in it and I found myself lost on tracks several times because of how obtuse their design was.  Got high hopes for this one…but again I’m not pre ordering yet.

inFAMOUS 2 – Never played through the first…didn’t really fall in love with the demo…I may or may not rent it before this drops, but this game will not in any way be a priority for me.  Of course, I’m on record with my opinion that the whole Sandbox Open World thing has been tired and beaten down for a few years now…perhaps inFAMOUS or inFAMOUS 2 is/will be the Tetanus Shot that the genre needs…

…fucking Christ knows that GTA IV wasn’t.

Crysis 2 – Ummmm…FAIL??  Seriously…I d/l’d the trailer on PSN expecting to see the most amazing graphics since Uncharted 2.  What I got was a game that looks like a cross between Gears Of War 3 and Battlefield Bad Company 2.  Don’t get me wrong, those games look great, but for all the shit I’ve heard talked about the CRYTEK engine – I was left wanting more.

The game itself looks badass as hell…but the problem lies in the fact that so does Killzone, Bulletstorm, Spec Ops The Line, SOCOM, Gears and Halo.  As a family man on a budget during a Global Recession, Crysis 2 is looking like something I’m going to have to pass on.

Sorcery – So SCEA revealed Sorcery…a game developed exclusively for the Playstation Move…and yeah – this thing totally looks like a gimmick game.  It drew hoots and hollers from the Shrine Audience but frankly the graphics didn’t look great, the animations themselves were far too cartoony for this Tolkien fanboy’s tastes and the game itself looked like a Harry Potter rip off.

In the end, this game may turn out to be the coolest thing since sliced bread, but from what I saw at E3 it looks like Shovelware.  Oh and the use of the words “Fairy World” was cringe inducing.  Please fix that…thanks.

The Sly Collection – Fanboys rejoice to celebrate Sucker Punch’s previous generation darling platformer upscaled and remastered in HD for the PS3…but honestly I’d have rather seen the ICO Collection.

The ICO Collection – wasn’t there.  Baby Jesus wants to cry.

The Last Guardian – WASN’T.  FUCKING.  THERE.  WHAT.  THE.  FUCK?  Yeah, yeah…I heard…Tokyo Game Show for The Last Guardian.  Look…the only acceptable reason why The Last Guardian wasn’t at E3 would be because Fumito Ueda and his team are too busy helping Bluepoint port Ico and Shadow Of The Colossus over to PS3 for The ICO Collection.

Everything else is just useless jibber jabber.  Sony REALLY dropped the ball by not even having a trailer of The Last Guardian at E3.

SOCOM 4 - Uhhh…SOCOM 4’s only mention was as part of a list of games that will be Move compatible upon launch.  Yeah…uhh…I found that out a while back at GDC.  No new trailer?  No news on single player, co-op, leaning, UCRRs, tiebreakers and clan ladders?  How about the game…will it actually work??

Will there be single player??  Will SOCOM go for that blockbuster Hollywood bullshit that MW and BFBC have been churning out, or will Zipper keep it Hardcore and come with the low key yet ultra realistic Black Ops nature of the first two games?

Yeah…given how integral SOCOM has been and continues to be for the Sony Playstation brand, despite how badly fucking botched SOCOM: Confrontation was, I would’ve liked a little bit more than “SOCOM 4 will be Move compatible.”  Something along the lines of: “SOCOM will be fucking awesome again, we promise” would’ve been nice.

And I’m out of time again…more to come tomorrow or Friday about the two suprises at the end of Sony’s conference and any of the other shit that’s popped up since then.  Chuuuuch.

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SONY E3 2010 Impressions Part One

by The Glue on Jun.16, 2010, under Games

So I’ve just finished watching Sony’s presentation at the Shrine for E3 2010, and as anyone would…I have thoughts about it.  First and Foremost…Kevin Butler is my freaking hero.  The guy’s been nothing but gold ever since he first pshawed the idea of the $299 price point.

So jumping in, it seems like Sony’s going balls out with this whole 3D thing.  Being someone who is old enough to have lived through the 3D craze of the 80s, I’m skeptical.  Not just for games, but for movies and really anything other than Real Life.

I don’t like the fact that I have to wear a second pair of glasses, I don’t like the fact that I need a $3000.00 TV to experience it, I don’t like the thought that I could potentially spend $3000.00 for the TV and God knows how much for the glasses…only for the technology and investment to get flushed down the crapper like it was back in the 80s and the 50s before that.

I understand that as a company dealing in today’s technology, the real money is where it’s always been…bold innovation.  The problem is that I just don’t see 3D technology delivering enough value to the movie/gaming experience to justify its consumer expense…especially in a Global recession.

That’s not to say that I don’t want it to pay off in spades…because I do.  I’ve seen 3D done right and it’s awesome.  Combining proper 3D tech with top notch games in HD has the potential to be revolutionary, if it catches on.  It’s a risky proposition, but Sony pretty much bludgeoned it’s way to success thusfar with PS3…if there’s any company that’s got the stamina and endurance to bring this technology to gaming over the long haul, Sony’s proven itself as that company.

Speaking of innovation, Sony also gave a lot of exposure to the PS Move.  Of course, Move is Sony’s latest foray into Motion Controlled gaming, a genre it pioneered back in 2003 when it released the Eye Toy for Playstation 2.  The Eye Toy of course is what prompted Nintendo to combine motion capture technology with less responsive controls and only slightly better graphics…a brainstorm that you may know as the Wii.

Reggie can suck my ass, by the way.  Horsefaced cock goblin.

Anyways, Move has a lot of potential.  If Move and 3D pan out as Sony hopes they do, it could create the most immersive experience in gaming.  Of course, the planets will certainly have to align for that to happen,  and even if they do…we’re probably still a year or three away from a time when all the hardware needed to make the most of that experience is affordable to regular Joes like you and I.

…but like 3D, I’m skeptical.  Actually…I’m not a fan of motion control gaming at all.  I don’t like the Wii, I’m not planning on buying Move and I DAMN SURE won’t be taking Microsoft’s Kinect out for a test drive.  Honestly…I tried Boxing and The Force Unleased on the Wii…fuck that.

I don’t want to get out of a lightsaber battle with Darth Vader and have to get a splint applied to my elbow.  If I’m playing UFC as Mirko Cro Cop and I want to bring The Cemetary, I don’t want to have to deal with a pulled groin.  These are console games…I’m a fat guy.  I’ve got my treadmill, dumbells and heavy bag for exercise, and guys I’m working on that whole getting in shape thing.

…I come to my console to relax.  Fuck your motion control bullshit…all of you.  ESPECIALLY that horse faced cockmaster Reggie.  Fuck him AND Nintendo up the ass.  Best wishes to Sony and Microsoft in their endeavors…I just won’t be taking part.

Goddamn, weren’t those two fucking elephants??  One of the things I’m not too thrilled about this year is that so much time was devoted to motion control by both Sony and Microsoft.  I know it’s a huge investment they’ve both made and they’ve got to take a run at the Casuals, but it took away from other, more noteworthy projects.

There’s a lot more to get to from Sony’s jampacked event, but it’s late and I really need to fall out for the night.  So I’ll come back tomorrow and talk about what’s important:  The games.  Until then, please enjoy Kevin Butler as he took the E3 stage to deal out awesomeness and inspiration.

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Rockstar: Where Is The Love?

by The Glue on Jun.08, 2010, under Games

In January, Rockstar Games was putting the final touch on their Playstation 3 release of Episodes from Liberty City.  While some PS3 gamers no doubt have embraced this year old pair of expansions for the good but still quite disappointing Grand Theft Auto IV, many saw Rockstar’s deal for timed exclusivity with Microsoft as a slap in the face of the very users who provided the financial security that Rockstar enjoys today.

When faced with the backlash from PS3 users over the release, due to the fact that it had been released for the Xbox 360 a year earlier, Rockstar claimed that they would be “very good” to PS3 users in 2010.

Well…here we are, it’s going to me mid-June, E3 starts next week, we’re halfway through 2010 AND PLAYSTATION USERS HAVEN’T SEEN FUCKING SHIT FROM ROCKSTAR.

Rockstar…seriously…are you fucking kidding me??  What the fuck is your idea of “being very good” to PS3 users??  You released Episodes from Liberty City.  Is that honestly supposed to fucking mean something to me??  You ported out M$’s sloppy fucking seconds to us A MOTHERFUCKING YEAR AFTER THE FACT, and that’s supposed to be cool??

Is that your idea of “being very good” to PS3 users??  Because quite honestly, you need to fucking do better than that.  Not even 600,000 of those wretched discs have sold, and it’s not because the expansions suck…I hear they’re actually quite good…it’s because Playstation users have collectively lost interest in your stupid bullshit.

Well, you think…maybe there’s something else.  Some huge chunk of awesome that Rockstar is going to drop on PS3 owners that’ll just make them all shit themselves in delight.  Surely something of this nature eludes us…surely the people at Rockstar aren’t all Human Stain Douchebags.  Hmmmm…let’s brainstorm:

Okay…Episodes from Liberty City…nah…if that’s what they meant when they said they’d be very good to PS3 users, then they all need an ass whipping.

It could be Read Dead Redemption…but wait, that’s a multiplatform title.  If that was what they meant when they said they’d be very good to PS3 users, then they’re really telling us that we’re lucky to be getting anything at all, and that would be a BIG problem for the Sony userbase, which Rockstar owes the overwhelming majority of its success to.

So no…it couldn’t be that…was there some PS3 exclusive skin or some shit for RDR??  …because last I checked, PS3 users weren’t getting any timed exclusive DLC for that, either.

Hmmmm…let’s see, there’s the whole L.A. Noire game, which Rockstar says is going to be legendary…but that USED TO BE a Playstation exclusive until Rockstar reneged on that promise as well.  So no, it can’t be that…because that would go back to the whole “Rockstar spitting in the face of the people who made them successful” thing.

Then there’s the whole AGENT game that Rockstar claims it’s developing for Playstation 3 exclusively.  It was supposed to launch THIS YEAR, but they haven’t said anything about it.  Well, you know…with E3 coming up, maybe they…

…oh wait, Rockstar pulled out of E3 and will not show any new games there…so it’s safe to say that AGENT probably won’t release this year and…let’s be honest…chances of it being a PS3 exclusive (and thereby being a game that fully optimizes all of the PS3’s power and capacity for data ala Uncharted 2) are 50-50.

…if it even comes up at all.

There were also the dark horses:  Max Payne 3 is confirmed for Multiplat release this year…perhaps they were holding onto some PS3 exclusive DLC for Max’s next gen debut.

…but then again most gamers don’t fucking give a shit about Max Payne, so no…that doesn’t work either.

Of course, there has been talk that Rockstar could reveal Grand Theft Auto 5 at E3…there’s always the possibility that could be a PS exclusive…

…wrong.  First of all, no way M$ lets that happen.  Secondly, even if M$ wasn’t able to stop such a thing from happening, that’s not “being very good” to PS3 gamers…that’s taking something away from 360 gamers that they have reason to expect to be able to have for themselves…and that’s fucking bullshit, any way you stack it up.

Sure, some PS3 users might get some kind of personal satisfaction out of that, but I absolutely wouldn’t.  Fuck that…that’s just being a cock to the 360 userbase.  That doesn’t do anything good for me personally…that doesn’t bring me some new kind of enjoyment…all that does is piss off Rockstar’s 360 userbase…and shit like that is the reason that Episodes from Liberty City has sold miserably since it became available to PS3 users.

Seriously Rockstar…are you fucking kidding me??  I wouldn’t even give a shit if you wouldn’t have come out and said that you’d do right by the PS3 userbase.  For a moment, it seemed like you knew that you’d turned your back on the people who made you a household name, and you were intent on doing right by those people.

Apparently tho, that was all just a big fucking crock of shit, posted online as a last ditch effort to reach out to people they’ve alienated, right before offering them a second run product that they should’ve been able to buy six months previous at most.

It is in light of this ridiculous fact that I proudly declare that I have NOT bought Episodes from Liberty City, and I will not pay for that particular piece(s) of software.  Again…I’ve heard they’re good, so it’s kind of a shame, but fuck that.  Some people respond favorably when they hear BOHICA, but I don’t.

So yeah, we’ve seen jack fucking shit along the lines of Rockstar “being very good” or really just plain old “good” to PS3 users in 2010, despite their claim to the contrary.  Now Rockstar has pulled out of E3 and will not have any new games there, which suggests any potential PS3 exclusive offerings are most likely not going to become available until fiscal 2011.

So really…Rockstar…Sam Houser…THIS is your fucking idea of “being very good to PS3 users??”

…well yeah fuck your mothers too, then.

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Porn Industry Wants To Tap Into PS3 and 360 Userbase?

by The Glue on Jun.05, 2010, under Games

Late last year, an “executive” with Vivid Video mentioned in an interview that he would be looking into the possibility of streaming the studio’s porn films via the Playstation Network.  Quite frankly…I thought that was an absolute stroke of genius.

Clearly, this gutterball did his homework.  The Sony PS3 User demographic is dominated by 18 to 34 year old geeks and fat guys.  Oddly enough, that also happens to be the target demographic of the porn industry.

Some might call that coincidence…but I think it’s fate.  Surely this would be the most natural pairing since Peanut Butter and Jelly…and everyone involved would stand to make a boatload of cash.

Vivid gets a whole new outlet to reach their audience, Playstation Network would see higher traffic and more paid transactions, and lonely gamers everywhere would be able to jerk off while watching Jenna Jameson get pummeled by 18 inches of angry cock in 1080p.

Let’s not forget that Sony’s also going to be bringing 3D capability to the PS3…and fake titties bouncing in 3D on a 60 inch LCD is probably something that the Playstation community would jump at like they were Michael Jordan.

Literally, everybody involved in that equation wins.

CVG is reporting that Sony, however decided against engaging in any business venture of the sort, in a move that was both obvious and unfortunate.  Yes, I know…there’s a joke there…but I’m actually…well…I’m halfway serious about this.

Sony’s been playing catch up since before the PS3 launched, having lost a year to Nintendo and Microsoft in the next gen console game.  Now, Sony’s been on a roll this past 2 years and while it’s clear that SCEA and the Playstation brand are doing quite well for themselves, there’s always room for more revenue streams.

Think about all those guys playing Modern Warfare 2 who have Prestiged four or more times.  Think about the zit ridden teenagers who have earned more than four Platinum Trophies.  Think about the kids on the PS forums who registered in 2006 and have a post count over 10,000.  Exactly how many of those Aqua Velvas do you think actually knows the scent of a woman?

I say and I say it again my PSN brothers, you’ve been had.  You’ve been HAD.  You’ve been run amok.  Led astray.  Hoodwinked.  Baaaaaaaamboozled.  You could’ve had it all, but it was taken from you by the…wait…sorry.  Got carried away.

Bottom line, in a Global recession, new revenue streams are essential for businesses to continue to grow.  Streaming porn through PSN could potentially be a new revenue ocean for Sony.  Yeah, sure…you add that extra level of sleaziness to your online offerings and it probably wouldn’t look good if, say Oprah or Ariana Huffington were to use their media clout to demonize Sony for such a move…

…but honestly…most gamers don’t give a flying mother fuck about either of those stuck up broads, or their ridiculous Book Of The Month clubs…so I don’t really see how that’s a problem, either.

All rhetoric aside, Sony has a lot of irons in the fire and the Playstation brand is only one of them, so it’s plainly obvious that allowing Vivid to stream vids of that hot ass to mouth action on PSN wasn’t going to happen.  Sure…there’s a lot of money on the table there, but Sony clearly did not want to carry the stigma of being a porn distributor.

Rumor has it that Vivid owner Steven Hirsch will now pitch their product to Microsoft executives for distribution via Xbox Live.  XBL carries pretty much the same demographic that PSN does, so it’s still a brilliant idea…but as Armando Galarraga could tell you, sometimes your best pitches just come up a little short.

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Don’t dumb down Killzone 3, Guerrilla!!

by The Glue on Jun.04, 2010, under Games

Killzone 2 was and is a firebrand of a game.  From the very moment the game was “officially” announced back at E3 ‘05 to this very day, it has inspired “spirited debate” among a whole host of people.  And of course by “spirited debate,” I mean idiot fanboys squealing at each other like Ned Beatty in Deliverance.

Overzealous PS3 fanboys heralded it as the second coming of Jesus H. Christ.  It wasn’t.  Insecure 360 fanboys said the game would be recycled garbage.  It wasn’t.  Call Of Duty fanboys swore up and down that the controls were broken.  They weren’t.  Wii fanboys exercised their right to remain silent, because they and the Wii sucks ass.

Honestly, as I’ve said before, the game is just plain fucking awesome.  Like every other game out there, it’s complete awesomeness fell somewhat short of perfection, and with the impending release of Killzone 3, PS3 gamers are coming out of the woodwork with their suggestions for improvement.

Now…certainly Co-op and splitscreen MP are two things that were missing from Killzone 2 and should absolutely be included in Killzone 3, but if you read the Killzone forums, the Playstation forums and even a few articles on IGN, you’ll find people asking for things that they call “improvements” that would really only serve to bring the quality of the game down.

The prime example of this would be the weighty controls.  Killzone 2 didn’t allow for unlimited sprinting, the weapons all had a very real sense of heft and recoil to them and melee attacks typically required two hits to be lethal.  Not to single anyone out, but CoD fanboy hates this.

For those who aren’t aware, CoD is an arcade shooter.  There’s almost no degree of combat realism to the gameplay:  a simple slice of a knife that would more likely than not cause only a flesh wound is a one hit kill, all of the weapons have the heft of a squirt gun, the rate of fire is incredibly jacked up, the recoil is incredibly subdued and with perks like Marathon, Slight Of Hand and Lightweight, things like running, reloading and snap aiming can all be done with the speed of someone on a meth binge.

One of the reasons that Killzone 2 is the heighth of badassery is the feel of the combat, which is best described as frenetic.  Not “frenetic” like running through teems of enemies who respawn infinitely, not “frenetic” like run here, do this, run there, do that, sprint there and ZOMG!!!  ZOMBIES!!!!!

No…not at all.  The game is frenetic in that the combat just continues and continues.  There’s no infinite respawning of enemies but the waves of enemies continue to come at you, they come at you from directions you don’t expect and the AI doesn’t repeat itself, rather it reacts to the situations that confront it.  Killzone 2 is a game where the player slogs through teems of enemies who utilize cover, flank you and find new and exciting angles from which to shoot you…and that’s what makes Killzone 2’s freneticism more realistic.

Now…there’s also the issue of Gun Turrets and Aerial Sentries.  If you look over the PS forums, you’re bound to find people crying about them.  DON’T YOU LISTEN!!  Seriously, turrets and bots are absolutely perfect.  They’re NOT overpowered and it doesn’t take an Act Of God to destroy them.  Compared to the Sentry Guns and Air Support Killstreaks in MW2, they’re fucking nothing.

Seriously, getting the Turret Ribbon (8 matches with at least 5 turret kills) and Aerial Sentry Ribbon (8 matches with at least 5 airbot kills) were two of the more challenging things to do in the freaking game.  In MW2, Sentry Guns are fucking GATLING GUNS that cut people down in two seconds and Harriers, AC 130s and Chopper Gunners will typically net AT LEAST five kills when called in.

So please…don’t listen to the whiners who complain that turrets and bots are overpowered and too hard to destroy.  Those bitches just fucking suck at Killzone 2 online…probably at life, too.  Fuck that.  The turrets and airbots are just about perfect the way they are, and anyone who thinks differently just needs to get fucking good.

Also a subject of woe for some was “the story” behind Killzone 2.  I never really understood that.  Certainly, there wasn’t much “story” in the first place, but the game is a chronicle of a Special Forces Sergeant taking part in an interplanetary invasion.  Guerrilla chose to forego melodramatics, plot twists and 20 minute cutscenes in favor of presenting what is probably the most accurate representation of what a ground war is like from the perspective of infantry.

I would imagine in such circumstances there’s a definite lack of 10 minute Tarantinoesque monologues, dramatic pauses and schwerves…at least that’s what common sense tells me.

One funny note is that a lot of the people who bemoaned the lack of cutscenes and narrative in Killzone 2 also complained that Metal Gear Solid 4 had too much narrative and overly long cutscenes, proving that there are some people who simply cannot be appeased.

However some people also complained about the curse ridden script, which I think had the in game characters use the word “fuck” roughly 1,376 times.  Personally, I’m a fan of the word “fuck,” which you’ve probably noticed by now.  Like college basketball legend Robert Montgomery Knight, I find the word “fuck” to be one of the most versatile words in the English language.

My own preference aside…THESE GUYS ARE SOLDIERS IN THE MIDDLE OF A WAR!!  I and many people that I know have used the word “fuck” pervasively in times of stress and/or anger…AND NONE OF THOSE TIMES WERE WE IN A HAIL OF BULLETS OR A STORM OF SHRAPNEL!

Seriously…back at the battle of Stalingrad, when the Nazis were fucking their shit up, I’m pretty sure the Russian soldiers let their equivalent of the words “fuck” and “shit” go.  Not sure why anyone would really question the language of soldiers in such an instance, but I guess it probably has something to do with either naivety or stupidity on the part of those who had a problem with it.  Probably a little of both.

Finally, one thing that Killzone 2 definitely skimped on was variety of weapons.  Games like Halo, Modern Warfare and Borderlands showered gamers with a multitude of weapons and a veritable bevy (if you will) of attachments with which to outfit said firearms.  In fact games like Modern Warfare 2 become addicting to people because most firearms and attachments are only unlocked by levelling up or hitting certain benchmarks with weapon use through multiplayer.

Killzone 2 offers three assault rifles, two LMGs, a single shot midrange rifle, a shotgun, a sniper rifle and a few RLs and GLs for the bitches who aren’t good enough to kill people with bullets.  There are no attachments to be had, no dual wielding capabilities to unlock or any of that stupid shit.  It’s you and your weapon against the other guy and his…no bullshit perks, no cheapass killstreaks, no gay fucking deathstreaks…it’s simply soldier vs. soldier and may the better player win.

Shotguns won’t get off 4 blasts in a second, you can’t strafe left and right with a fucking Gatling gun in your hands, there’s no Blast Shield or Danger Close to make you impervious to grenades…it’s Killzone and despite the fact that you’re a space Marine or a space Nazi, the game offers the most realistic combat experience that a console FPS has to offer.  Please let that stand pat.  Leave the arcadey bubblegum nonsense to those other games, please.

Now, certainly with the addition of Jetpacks, the degree of “combat realism” will take a bit of a hit…but that’s just Fucking A fine with me.  Jetpacks = awesomeness.  They were pretty cool for the brief moments that they were in Killzone Liberation, and I’m positively drooling about trying one out in Killzone 3.  From the little I’ve read from the priviledged few who’ve been able to test them out, you guys nailed it.  Thank you…jetpacks complete me.

So please, Guerrilla Games…don’t dumb down Killzone 3.  There’s games like MW2, Resistance 2 and a whole host of others for the Arcade Style FPS crowd to fawn over.  Killzone is a badass experience…both single player and online multiplayer…and it provides as realistic a depiction of infantry combat as possible on a gaming console.

True greatness is found by carving out your own niche and making the absolute most of what you have once you’ve gotten there.  Killzone 2 was pretty fucking great.  Please, GG…don’t take a step back.  Keep taking steps forward.  There will be haters, but they come out whenever someone pushes boundaries.  Fight through that shit…fuck them and their inability to see past their noses.

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SPOILER ALERT: Assassin’s Creed…several years later.

by The Glue on May.27, 2010, under Games

So I’m on a “years later” review kick.  Did Killzone 2, did GTA IV…now what??  Well I picked up Assassin’s Creed shortly after this past Christmas.  ACII had come out to incredible hype and I wanted to see what it was all about, but I also wanted to get the full experience, so I bought a used copy of Assassin’s Creed, which in and of itself was a hype machine that garnered very good ratings.

I’m not sure how many lapdances Ubisoft Executive Jade Raymond had to give or how many cocks she had to suck to get all those superlative ratings for the original AC…but I’m pretty sure it was a lot, because while it has features that are simply outstanding, the overall game itself is a fucking piece of shit.

At first, AC blew me away.  The decision to make the game’s setting of Crusade-Era Jerusalem, Acre and Damascus was pure genius.  A Masterstroke.  The beauty with which the cities and outlying open lands are rendered is simply awe inspiring.  The Al-Aqsa Mosque, in particular…which of course is built over the ruins of the Temple Of Solomon…is majestic to behold.

…aaaaaaaaaaaand that’s really where most of the game’s merit ends.  Well, the concept was pretty good…but the execution is just awful.  Where to start with the nitpicking??

Well first of all, let’s stick with the locations.  The locations are beautiful and it’s pretty cool that you get to ride between them on horseback, but even that manages to get screwed up.  When passing Crusaders or Saracens, Altair must use the “blend mechanic,” which basically just has him walk or ride at a snail’s pace.  This wouldn’t be so bad if you didn’t have to do it ALL.  THE.  FUCKING.  TIME.

Also problematic is the fact that many times, even though you’re slowly shuffling along in blend mode like an 85 year old invalid, the guards still go into attack mode and come after you.  All that slow, slow, slow walking…for absolutely fucking nothing.  Seriously, this becomes arduous with a quickness.

I’m the kind of guy that doesn’t take in the scenery more than once, and with how ridiculously much the game requires you to suffer this stupid, stupid mechanic, it’s a minor miracle that I had the patience to play this game through to completion.  Honestly, if it wasn’t for the Al-Aqsa Mosque, this game would be pretty much unplayable, but let’s not get ahead of ourselves.

Instead, let us move on to the protagonists.  Yes, that’s right…there’s two of them.  The main protagonist is Altair Ibn La-Ahad.  When we first meet Altair, he’s an overconfident, narcissistic idiot.  He goes into a stealth mission like he’s Rambo, and because he decided to act like a cockstain, he got one of his Assassin companion’s arm cut off and got that guy’s brother killed.  Among other themes the game carries is that of Altair’s journey from incurable fucknut to decent  human being…and it’s not very convincing.

Then there’s the second protagonist…Desmond Miles.  Voiced by Nolan North, who you may know from other, better games, Desmond is a bartender that’s supposed to be a descendant of Altair.  I guess that’s why he wears a grey hoodie.  Throughout the game, Desmond doesn’t do much.  He acts incredulous, he asks way too many questions, he goes to sleep, and he lays down in this Animus thingie that somehow milks Altair’s memories out of Des’s genetic coding.

The graphics…suck.  Well, the buildings and mountains and shit are all really nice, but when it comes to people, the graphics suck…and they suck HARD.  The cutscenes are rendered with the in game engine, and whatever this engine is supposed to do, it makes absolutely crappy and unrealistic facial animations better than any game engine I’ve seen.  It’s seriously laughable.  In Desmond’s cutscenes, he interacts with this prick Dr Vidic and this broad Lucy and together all three of them look like an in game render from a PS2 game…and not necessarily a good one.

Assassin’s Creed is yet another “sandbox” game where players are allegedly able to engage in free roaming…but the problem is that once you’ve seen the Al-Aqsa Mosque, there’s not really much to do.  You can climb to the top of viewpoints and jump into haystacks, but that’s about it.  There are several instances of soldiers bullying Scholars and regular civvies, and if you intervene and help them, you are duly rewarded…but they’re all the same.  ALL.  THE.  SAME.

Really there is no variation or tweaking in any of these encounters…and while I’m talking about these encounters, I’d guess now would be a good time to talk about the combat.  It’s fucking garbage.  Fucking, fucking garbage.

Throwing knives are effective from a distance, but once you’re up close and personal, there’s only one thing to do…draw your sword, hold the R1 button and wait for someone to attack you.  You’re supposed to hit the square button once you see the attack coming, and while Altair is supposed to be a highly experienced assassin, the counter only works half the time…if you’re lucky.

The square button is the only button used to attack, which means that all combat is a simple exercise in button mashing at best.  Again…fucking garbage.

The collision/hit detection is crap, too.  All too often, you’ll try to make a getaway only to be stopped by the clunkiness of the “pupeteering controls.”  Altair has got to be the clumsiest assassin in the history of hired killers.  He stumbles over things that he should easily step over, he stays put when he should climb…and if you need him to move deftly and swiftly (as one would expect an Assassin with his experience should be able to), he’ll more likely than not fail.  He cannot move through a crowd while running…merely touching someone else causes him to stop and stumble.

I could honestly write three pages detailing the faultiness of the control scheme and the fluidity with which Altair should but doesn’t move.  However, given my laundry list of gripes with this game, I’m going to keep it short and say that the controls fucking suck.  So much so that this game makes the first Silent Hill seem like God Of War.

The game is laid out simply enough…there are nine people of importance that Altair needs to assassinate, three in Jerusalem, three in Acre and three in Damascus.  To gain the green light (portrayed as a feather…how cute) with each city’s Assassin Bureau chief (yes…Ubisoft has officially introduced Bureaucracy to gaming), Altair must complete three investigations for every person he is charged with killing.  Like the vigilante encounters mentioned above…these are ALL.  THE.  SAME.

You eavesdrop on one person, pick another person’s pocket and beat the shit out of someone else.  Then you go to the Bureau chief and he gives you a feather that signifies you have his permission to carry out the Assassination.  This may or may not involve a certain amount of ridicule from the Bureau chief and if you’re lucky, a pretty lackluster attempt at witty rhetoric.  It falls pretty flat tho…and the godawful graphics during these exchanges is quite distracting.  Especially with Malek and his one arm.

This bit of plucking around is interesting, not because the investigation missions are fun…they aren’t…but because while Al Mualim, the Master Of Assassins has already told Altair to kill these people, he still has to get permission from the local bureau…despite them being underlings to Al Mualim’s will.

Anyway, that’s getting into too much detail for my tastes.  Bottom line is there are nine assassinations to carry out.  You investigate each the same way, and after three assassinations, this repetition tends to take most of the flavor out of the game.

And once you carry out the nine assassinations, you get to participate in the CHEAPEST final bossfight ever.  Yes, I said “cheap,” and it is.  The final bossfight in Assassin’s Creed…you fight eight or nine versions of Altair’s “master,” Al Mualim…this is Spoiler Alert, after all…is without question the absolute cheapest bossfight in gaming history.  EVER.

The Block And Counter attack that basically gets you through the game becomes totally useless, as you’re taking big damage even when blocking, and that’s only when the game is nice enough to grant you the ability to block successfully…which is only about 10% of the fight.

Despite all of these faults, the aspect of this game that I find the least forgiveable is the fact that for a game that is supposed to be about an assassin, the missions are completely linear in their format.  There is only one way to kill most of the assassination targets, and most of the time that involves walking in through the front door, standing in front of a mob of people and then engaging in a very public fight with numerous guards, soldiers and flunkies of the like before being able to turn your blade on your target.

Seriously…this is a game that bears the name “Assassin’s Creed,” yet employs almost no stealth gameplay whatsoever and does not allow you to sneak into a designated kill area unseen through the back.  You must complete the proper assassinations in the exact way that the developers want you to, and that usually entails doing the exact opposite of what a skilled and experienced assassin would do.  I can’t say it enough…this game is named “Assassin’s Creed,” but has no aspect of stealth at all.  The very notion is deplorable.

This game is not a buy…unfortunately for me…but it’s not a rent, either.  If you are interested in ACII but want to play through the first one…don’t.  Read the plot on Wikipedia and watch the cutscenes on Youtube.  Those parts are really cool, but trust me when I say that you do not want to pay American dollars to either rent or purchase this piece of shit game…honestly, it’s not even worth the time you invest in playing it…just read the wiki, watch the youtube and thank me later.

Assassin’s Creed gets an 8 out of 10…and 3 of those points are for presence of the Al-Aqsa Mosque alone.  As I said in the beginning of this piece, this game’s almost unplayable.  A fantastic concept, pretty decent story and beautifully rendered setpieces are absolutely RUINED by the game’s horribly implemented combat, generally crappy control scheme, horrible character graphics, suckass hit/collision detection and the baby seal clubbing repetition of the missions.

This is a game that damn well should be hard on inducing good, but for the overwhelming majority of the time, it’s either average or crap.  Shit on Assassin’s Creed.

MEMO TO UBISOFT:  I’ll be checking out ACII and posting my impressions shortly.  If you want to have that filthy whore Jade come out and “discuss” my next review, please send me a PM on the forums.  You’ll find that if the right buttons are pushed, I’m quite amenable to coercion.

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Insomniac Games signs with EA Partners; Fanboys make asses of selves

by The Glue on May.27, 2010, under Games

Insomniac Games has a long history of developing AAA franchises for Sony’s Playstation Platforms. Spyro The Dragon, Ratchet & Clank and the Resistance series are three franchises that have together sold tens of millions of games for Insomniac; developed over the Playstation, Playstation 2, Playstation Portable and Playstation 3 platforms. Now, Insomniac has signed a deal with EA Partners to bring new Intellectual Property to both the PS3 AND the Xbox 360.

Insomniac Games

In explaining their choice of EAP, Insomniac studio heads echoed the reasons that the guys from Respawn Entertainment (aka The Guys Who Used To Be Infinity Ward) cited a month ago when they also signed with EA Partners: creative control over and total ownership of any IP they should develop under the terms of the contract.

Personally, I’m not the biggest Insomniac Fan. I didn’t like Resistance: Fall Of Man at all, R2 was big, cool and beautiful…but IMO wasn’t good enough to merit a full SP playthrough. Online multiplayer was good, but not as good as the OMP for other games like Uncharted 2, Killzone 2 or Modern Warfare 2. I’m a big fan of Resistance: Retribution for the PSP, but that’s a Third Person Shooter that was developed by Sony Bend studios.

I’ve honestly never played any of the R&C games, but my sons LOVE them and they’ve for the most part received widespread critical acclaim and sold very well upon release. At the end of the day, despite my preferences, Insomniac is truly a top notch developer that has a history of delivering AAA games that appeal to a broad demographic. I’m sure EA Partners will be more than happy with the results that this partnership will bring to their bottom line.

This is also great news for Insomniac. I’m sure that they received a bucketful of upfront cash to sign with EAP, and if they can continue to develop AAA franchises as they have to date, then they could realistically stand to double their previous profit margins, now that their games will also launch on the Xbox 360.

Of course the fanboys had a few things to say about this, and as with just about everything else they do, it only points out just how sad and pathetic these insecure knownothings are. I’ve seen comments like: “Sony’s going down,” “EPIC FAIL for PS3,” and my personal fave, “PS3 = Dreamcast. Officially.”

I mean…seriously now?? Really?? They’re actually going to go there?? First of all…not like I’d expect ignorant fanboys to notice, but we’re in what’s called a “Global Recession.” I don’t have the time to explain all of that to the fanboys, but basically that means that times is fuckin’ hard. Far be it from me to be the decency police, but cheering for a major corporation to “go down” in a Global Recession is just stupid…especially if you have nothing financially to gain from it.

Going forward however, the rampant stupidity in the fanboy community is even more illuminated by the fact that this move by Insomniac…really doesn’t affect PS3 users. Like…at all. Seriously, they’re not going 360 exclusive…we’re going to get the same games that they release for the 360. If anything, because of their familiarity with Sony’s coding, all of their future games are most likely going to be developed for the PS3 and then ported to the 360.

So congratulations, Xbox Fanboy. You will get a port of Insomniac’s next IP. I’m glad to share this personal triumph with you…even though you triumphed in absolutely no way whatsoever.  That’s okay…all that matters are the delusions that you keep selling yourself.  Good job, Sharp Stuff.

Honestly, they’re a great developer and you’re sure to have a blast playing whatever game it is that they come up with. But please feel free to check yourselves and that ridiculous “Sony’s Going Down” nonsense.

The PS3 isn’t going anywhere. If this were at all of true significance to the “console war,” (which it isn’t) then I’d say that whatever effect Insomniac’s partnership with EAP has, it will be trumped in spades by that multiplatform deal Bungie signed with Activision a little while a go. After all, neither Ratchet, Clank nor the Chimera define the PS3–but certainly Master Chief defines the 360. So please understand…if you want to go all Fanboy about this…you’ve already lost.

But the good news is that this isn’t a loss for anyone. Sure, the 360 will most likely be shut out of Resistance 3, but you 360 gamers WILL be getting a great new IP that’s lots of fun to play. Instead of wallowing in your personal insecurities, how about you try being happy for yourself? I know that asking an ignoramus to grow up is a long shot, but what the hell, right?

So to recap: Congrats to Insomniac, EA Partners, the associated stockholders and sensible 360 owners, the sky is still blue, water is still wet, and fanboys are still idiots. Don’t forget to tip your waitress.

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Replay Value: Giving Big Daddy a fair shake

by The Glue on May.13, 2010, under Games

I don’t trade games in, typically.  Sure, I’ll bring Madden and Tiger back when it’s time to get the newer versions, but other than that…I’m pretty much a collector.  The weird thing is that I’m not really much of a replayer.

I’ve tried to go back to GTAIV like four or five times since the release of Trophy Support for GTA on PSN…and I can never bring myself to finish the game.  I find that there’s certain characters I like more with each playthrough (Packie McReary), and there’s characters I loath more with each playthrough (Niko Bellic).

O and the online MP is a disgrace.

But then there’s games like Metal Gear Solid 4: Guns of the Patriots.  I’ve played through that game I don’t even know how many times, I unlocked the bandana, the stealth camo (which is the fucking shit…by the way), the emblems…all that shit.

I’ve even got a couple of days worth of time online with Metal Gear Online, which is honestly the biggest bunch of 1337 fucks you’ll ever see.

There’s games like Uncharted 2, MGS4 and God Of War III that I’ll go back to…but those are three of the finest games the medium of console gaming has seen.

I’m going back to one…and I didn’t really find it that fucking awesome in the first place.  I mean, critics did…a lot of my friends did…honestly everyone I know who has played it but me thought it was fucking brilliant and a masterstroke of a game…but I really didn’t get into BioShock.

Don’t get me wrong, it had great atmosphere and I really hadn’t felt as creeped when playing a game since playing Silent Hill 2 many…MANY beers ago.  But the thing is;  I’ve got to be in the mood for Survival Horror.  Not Resident Evil or anything…that’s more of an awkward shooter anyways.

But games like BioShock, Silent Hill…I have to be in a mood for that kind of stuff and honestly when I fired it up, my heart just wasn’t into it.  Now I’m looking forward to rebooting it and giving it another, more welcome go…

…but fuck this update > ridiculously long install thing.  I heard BioShock 2 is pretty heavy on the install time, too.  Fuck that shit.

But anyways, I was inspired to do this after catching footage of the reveal of SHODAN, who gamers may remember as the antagonist in System Shock…which is…I guess…the “spiritual predecessor” of BioShock.  It’s hella old so this is nothing earth shattering or anything…but it’s worth a looksie.

Anyways, I like creepy games.  That’s really about it.  :P

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SPOILER ALERT: GTA IV reviewed, two years later.

by The Glue on Apr.19, 2010, under Games

In honor of the imminent PS3 and PC release of Grand Theft Auto: Episodes from Liberty City, I thought I’d throw another retro review out there for you all.  If any of you actually read and/or remember the gasket I blew a month or so ago about this release, here’s a bit of a continuation of that.

The title should make this understood but yes…there will be spoilers in my review of a game that I think is two years old but might actually be less, as I apparently don’t really have as tight a grasp on the concept of time as I’ve thought I had.

Almost two full years ago, I arrived at GameStop at 10:45 pm and sat outside waiting for the midnight release of Grand Theft Auto IV.  I’ve been a fan of GTA since first playing GTA2 about a million years ago, and I couldn’t freaking wait for GTA IV to come out.  GTA IV promised a lot of things.  A more immersive gameplay experience, a more accurately detailed Liberty City than GTAIII and LCS had allowed, and of course one would normally expect graphic and content upgrades, creating a deeper gaming experience overall.

I dunno.  Maybe we were all spoiled at just how monumentally awesome Grand Theft Auto San Andreas was…but GTA IV kind of pales in comparison.  Actually no…go ahead and strike the “kind of” bit…GTA IV definitely pales in comparison to San Andreas.

GTA IV follows Serbian national Niko Bellic as he arrives at port in Liberty City to start his life anew in America.  Gamers, casual and hardcore alike have praised Rockstar Games for their portrayal of Niko Bellic as the game’s protagonist.  I don’t have time to get into all the adjectives, but the guy was as fawned over as any video game protagonist ever has been.

I’m here to tell you that’s all a bunch of bullshit.  Niko Bellic is an annoying, complaint spewing fuck who outwardly blames other people for problems that he created and compounded long before other people’s hands were on them.

…and it starts right away.  The way Niko tells it, he came to America to live with his cousin Roman Bellic, who in letters and emails has told Niko that he achieved the American Dream, was filthy rich and got wildly fucked by 19 year old nymphos every night.

In actuality, Niko Bellic was on the run from an Eastern European mobster named Bulgarin who wanted to kill him.  Of course the reality of this doesn’t occur to Niko as he berates his cousin Roman…who we come to find out that all he owns is a small cab company and lives in a roach infested hovel under the L trains in Brooklyn.

Roman’s out of control gambling habit isn’t really doing him any favors, either.  All of that serves as fodder for Niko’s ridicule throughout the course of the game, proving again that bitches who live in glass houses are the first among us to throw stones.

Seriously…Niko’s a mess.  He’s all butthurt about some shit that went on in the Bosnian Wars, he’s got EuroEast Mobsters out to collect his head and everything he touches turns to shit before it spontaneously combusts.  And Niko is bitching about it the whole…fucking…time.  Bitching, bitching, bitching.  If it wasn’t for his ever present Don Johnson three day beard stubble, I might have thought Niko was a menopausal chick.  All this fucking guy does is complain.

As he starts meeting people in the criminal underworld and other industries various and sundry, it becomes obvious that he views everyone (sole exceptions being Jamaican drug runners Little Jacob and Badman) with disdain and contempt.  He can’t keep his bitchy little sarcastic jabs to himself, which become more awkward than entertaining very quickly.  To be honest, I’m not sure why some of the people he mouths off to in the game didn’t at one point just shoot him between the eyes.  I know I would’ve.

Being that this is a GTA game, Niko ends up taking “work” from a bunch of different assorted lowlifes, gradually moving up from dealing with simple street muscle to working with mob bosses and covert government officials.  Since Niko needed a central reason for being the game’s protagonist, Rockstar tacked on a weak “revenge” angle that gets mentioned maybe five times throughout the 30 plus hours of the game.

Quick updater on that:  Niko served in the Bosnian Wars, his unit encountered some sort of atrocities and shit, Niko is perpetually butthurt by how these atrocities affected and/or “broke” him, one of the grunts in his unit betrayed them, resulting in the death of most of his blah blah blah blah.  Bottom line is he was wronged by a supposed comrade and is looking to find and kill him for it.  Genuinely original stuff we’re talking about here.

Of course, he had no concrete evidence that the  guy’d be in Liberty City before leaving Europe to save his ass…ERRRRRRRRRRRRR…to join his cousin in what he thought was a lap of luxury…but not only was the guy Niko thought betrayed him living there, it turns out he was just a lucky homo.  Even more incredible is the fact that the guy who actually betrayed him was there, too.  Call it a happy coincidence if you want; I call it weak writing and uninspired implementation of said weak writing.

Anyway, backing off of Niko Bellic for a moment, the game itself is what’s being reviewed.  If Grand Theft Auto San Andreas had never come out, then this game would be awesome.  Liberty City is now a pretty damn good representation of New York City, even going so far as to have Boros.  The graphics and textures are all huge upgrades from all of the previous gen iterations, but honestly they’re about as good as the graphics found in most multiplatform games released nowadays.  The graphics are in no way superlative…I put them about on par with the graphics in Star Wars: The Force Unleased.

For all it’s hoopla, GTA IV is still a mission based driver/shooter.  In fact, the fabric of the game is basically the same as all GTA games from GTA III forward.  You start in one Boro and slowly you get work from different bosses throughout the Boro.  As missions progress, you gain access to new areas and new bosses.

You can drive a cab for money, you can be a vigilante for money, you can enter into races for money, you can run around and find various weapon pickups scattered around the city or you can buy weapons as they slowly become available at your local Ammu-Nation arms dealer.  The radio stations have fairly good music and banter that is really nothing more than overly condescending satire of the American culture…so it’s pretty much business as usual for the franchise.

Bear in mind…that in and of itself makes GTA IV a very good game.  As a man who paid $50.00 USD for State Of Emergency, I can safely say that I’m a fan of Rockstar’s work.  GTA games have always been fun, even GTA2, which was basically a game for the PS that looked like it belonged on the NES.  Even that game kicked all kinds of ass.

GTA IV however suffers from being the first full GTA game to come out after Grand Theft Auto San Andreas.  GTA IV’s representation of New York City is both detailed and expansive.  The environment is simply huge.  It’s still not quite two thirds the size of the environment in San Andreas, and it doesn’t have nearly as much stuff to do.

There’s no planes, there’s no parachutes, there’s no casinos or card games despite Roman’s gambling habit (card games in particular being a weakness for the pudgy cabbie) taking center stage more often than Niko’s little bitchassness quest for revenge does.  You can still play pool, but the physics regarding the table’s pockets are so fucked up that even if your shot is dead solid perfect, it’s likely that you’ll miss it.  Games of pool can take up to 30 minutes to play, usually because the computer controlled NPC is worse at the pool game than humans are.

You can date girls as before, but the “benefits” of dating these girls simply isn’t there in GTA IV.  Used to be that if you ended up in the hospital that you’d lose all of your weapons.  In GTA SA, you were able to date a girl who worked at a hospital, enabling you to keep your weapons after dying.  Well there’s a girl who has the same function in GTA IV…the only thing is that regardless if you date her or not, eventually you stop losing your weapons after dying…rendering her useless and making the trouble of dating her pointless.

There’s one girl you date in GTA IV that is supposed to be able to call off the cops as they’re chasing you…but honestly every time I’ve been in a jam and called her for help, she’s told me that there was nothing she could do and I’d have to find a way out of trouble myself.  Bullshit, is what that is.

This game is about where the series should be if Vice City had been the last GTA game.  Unfortunately however this game is drastically smaller in size and in terms of things you can do than San Andreas was.  The level of character customization in GTA IV is an absolute joke compared to San Andreas.  Basically if you played the previous games and liked buying multiple properties, buying multiple businesses, liked the turf wars and other assorted things…then you will be disappointed by GTA IV, as none of that shit is there.  None of it.

Another thing missing from GTA IV is the top notch voice talent.  Previous games have seen voice actors like Michael Madsen, Frank Vincent, Michael Rappaport, Dennis Hopper, Burt Reynolds, Kyle McLaughlin, Samuel L. Jackson, the late Chris Penn, Ice-T, Jenna Jameson, Peter Fonda and a laundry list of premium Hollywood talent…and that was a big part of the charm of the games.

This time around Rockstar gave us a bunch of nobodies.  Not even Nolan fucking North makes an appearance in this game’s voiceover.  The most famous person I saw in the cast list was Coolie Ranx, who played Little Jacob…but dollars to donuts says most of the people who play GTA IV have no fucking idea who Coolie Ranx is.

Then there’s multiplayer.  I can sum up GTA’s multiplayer in three words:  ”tacked on garbage.”  GTA has always been an auto aim game, and multiplayer is no different.  Game hosts have the option of turning the auto aim off, but they simply choose not to.  There’s no real lobby to speak of, the interface isn’t at all intuitive and there’s no quick and easy way to see who among your friends is online and what they’re doing.

Add to that the facts that GTA IV’s MP sees the quality of graphics sink to near PS2 levels, and the physics (which are spot on and awesome in single player) degrade to a level that slightly hovers over “ridiculous.”  To be honest, if GTA IV’s online had been made into one big MMO with different areas that can trigger missions or matches, that would’ve been awesome.  As it stands, GTA’s online MP is just a tacked on afterthought, put in there to artificially raise the replayability of the game.

Overall, despite its many…MANY flaws and shortfalls, the game’s very good.  But it’s not great, it’s not excellent, and it suffers from being inferior to its most recent previous generation iteration.  Grand Theft Auto is a great looking GTA game, and while it’s not nearly on the same level graphically as games like Gears Of War or Uncharted, GTA has never been about the graphics.

You can still shoot random pedestrians, get into gunfights with the police in the middle of the street, lead Blues Brothers-eque car chases through New York City, fuck a prostitute and then kill her to get your money back…but GTA IV doesn’t really make any huge leap forward, in my opinion.  Again…many gamers and reviewers were dick riding Rockstar Games, praising Niko Bellic as a character, but again…he’s a whiney little fuck.  Yeah, he’s tough as nails and just an epic badass;  I’d definitely want him on my side in a gunfight…but he whines like a 3 year old girl.  Loud and often.

Carl Johnson from San Andreas had both a more complex character and compelling story to him than Niko…and he wasn’t some precocious little bitch, either.  Tommy Vercetti from Vice City wasn’t really a complex character but he was more engaging and entertaining than Niko was.

“Claude” from GTA III isn’t quite as good a protagonist as Niko, but it’s not really by a large margin…and that guy didn’t even fucking talk.

On the whole, GTA IV is a very good game.  The shooting and driving mechanics were revamped but it’s very easy to adapt to the changes.  The environments are larger, more detailed and quite honestly a great representation of New York City.  There’s some great missions and phenomenal characters in this game.  That said, upgrades in graphics and the amount of content allowable aside, it’s a step backward from San Andreas in just about every respect.

Very good game, but it’s not up to where the GTA standard should be in this generation of console.  The lack of recognizable voice actors, character customization as well as clothing and vehicle customization options leaves the feeling that the game is missing a few things.

…and the multiplayer is simply embarassing.  GTA IV gets an 8 out of 10.

I know…it’s the highest scoring game on Metacritic ever.  That’s a bunch of shit.  It’s the most overrated game in the history of games…and I’m talking clear back to the creation of Backgammon, which as I understand it may have come out shortly after the wheel.

The game is good…very good…if you’re a fan of the GTA games, it’s certainly worthy of a purchase due to the fact that it’s GTA and there’s so much to do in the game.  Problem is that San Andreas was and is a better game than GTA IV.  If you never played San Andreas, GTA IV will probably rock your world.

If you have played San Andreas, GTA IV will leave you wanting more.  Of course, Rockstar is conveniently releasing the Episodes from Liberty City expansion(s) for PC and PS3 next month…but if paying $40 for last year’s Xbox 360 sloppy seconds isn’t really your thing, then you might just want to wait for the next GTA game to come out.

Who knows??  GTA V might actually be as good as or better than San Andreas was.  I wouldn’t count on it, but as the New York Lotto says:  Hey…you never know.

What do you think about GTA IV and/or Episodes from Liberty City?  Please feel free to post a comment or even drop into the forums to lend your opinion to the matter.  Thanks and good gaming.

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